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Embracing the Universal Design for Learning Framework in Digital Game Based Learning A Set of Game Design Principles

机译:在基于数字游戏学习的学习框架中拥抱普遍设计一套游戏设计原则

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The Universal Design for Learning (UDL) framework; emphasizes multiplicity of representation, expression and engagement to cater for the widest possible set of learning styles and abilities. Digital Game Based Learning (DGBL) can slot into a universally designed approach to education as one of several alternative ways of learning that will suit some learning preferences, such as those who prefer to learn in an active way. However, DGBL can itself encapsulate the principles of UDL if the game designer embraces UDL as a fundamental set of game design principles. This paper discusses, with examples, the ways in which a game designer can universally design a DGBL solution with respect to game mechanics, representation and personalization, with an emphasis on the use of gameplay data for formative and summative evaluation during the design, build and retrospective phases, as well as for adaptive learning and formative feedback during the delivery phase.
机译:学习(UDL)框架的通用设计;为满足最广泛的学习风格和能力,强调代表性,表达和参与的多样性。基于数字游戏的学习(DGBL)可以进入一个普遍设计的教育方法,作为几种替代的学习方式之一,这将适合一些学习偏好,例如喜欢以积极的方式学习的人。然而,如果游戏设计师拥有UDL作为一组基本的游戏设计原则,则DGBL本身可以封装UDL的原则。本文讨论了游戏设计人员可以普遍地设计关于游戏机制,表示和个性化的DGBL解决方案的方式,重点是在设计,构建和展开期间使用游戏数据进行比赛数据和比例评估的使用回顾性阶段,以及在交付阶段期间的自适应学习和形成性反馈。

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