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Learning Model Based Traditional Game to Improve Motoric and Keeping Culture of Traditional Games: research and development in state elementary school of Perbaungan

机译:基于学习模型的传统游戏,提高传统游戏的摩托车和保存文化:百日营邦州小学的研究与发展

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摘要

This study aims to produce a good, effective and fun primary school learning using model based traditional game to improve motoric and keeping culture traditional game in a, which can be used by sports education and physical health teachers. This study uses research and development approach (R and D), which adapt the development research steps according to Borg and Gall (1989), research development including: (1) research and information collecting, (2) planning, (3) develop preliminary form a product, (4) preliminary field testing, (5) main product revision, (6) main field testing, (7) operational product revision, (8) operational field testing, (9) final product revision, dan (10) dissemination and implementation. The data collection instruments used were: (1) interview, (2) the value scale, (3) teachers observation (observation model), (4) the observation of model effectiveness, and (5) questionnaires for students. The data analysis techniques used was qualitative and quantitative descriptive analysis. The result of a model of motoric learning throught modified traditional game for elementary school children which contain five games namely: (1) bentengan, (2) hydra, (3) gobak sodor, (4) cat and mouse, (5) boi-boian, which are arranged in the form of giud book. Based on the data analyzed form experts assessment and student questionnaires for students, it could be concluded that the learning motoric model throught modified traditional game for elementary school is good and effective used in learning.
机译:本研究旨在利用基于模型的传统游戏产生良好,有效和有趣的小学学习,以改善A的摩托车和保持文化传统游戏,可以由体育教育和身体健康教师使用。本研究采用研发方法(R和D),根据Borg and Gall(1989),研究发展,包括:(1)研究和信息收集,(2)规划,(3)开发初步形成产品,(4)初步现场测试,(5)主要产品修订,(6)主现场测试,(7)运营产品修订,(8)运行现场测试,(9)最终产品修订,丹(10)传播和实施。所使用的数据收集仪器是:(1)访谈,(2)价值规模,(3)教师观察(观察模型),(4)观察模型有效性,以及(5)学生问卷调查问卷。使用的数据分析技术是定性和定量的描述性分析。乘坐电机学习模型的结果改装传统游戏,包括五场比赛的小学儿童:(1)Bentengan,(2)Hydra,(3)Gobak Sodor,(4)猫和老鼠,(5)Boi- Boian,它以Giud书的形式排列。基于数据分析的专家评估和学生对学生调查问卷的结果,可以得出结论,学习摩托车模型通过改进传统游戏为小学进行了良好而有效地用于学习。

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