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Shortest path-planning on polygonal surfaces with O (nlog n) time

机译:具有O(NLOG N)时间的多边形表面上的最短路径规划

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This paper proposes an O(nlog n) time algorithm capable of finding near-shortest path on polygonal surfaces. Shortest-path planning in 3-dimensional space is an NP-hard problem. Theoretically, if the number of Steiner points in Kanai and Suzuki's algorithm is allowed to approach infinity, the path obtained will be optimal. In practice, the results generated by the KS's algorithm with 29 Steiner points are very close to the optimal solutions. We thus compared the experimental results of our algorithm to the results of the KS's algorithm using 29 Steiner points. Under such configuration, the average path length obtained by our method is slightly longer than the KS's, but our computing time is much shorter. The comparisons indicate that the proposed method is highly efficient for path-planning on polygonal surfaces. The method can be potentially applied to many important research and industrial fields such as 3D route planning, GIS, CNC tooling, etc.
机译:本文提出了能够在多边形表面上找到近最短路径的O(NLOG N)时间算法。三维空间中最短路径规划是一个NP难题。从理论上讲,如果允许Kanai和Suzuki的算法中的施泰纳点数接近无穷大,则获得的路径将是最佳的。在实践中,KS的算法产生的结果具有29个Steiner点的结果非常接近最佳解决方案。因此,我们将算法的实验结果与29 Steiner点的算法结果进行了比较了KS算法的结果。在这种配置下,我们的方法获得的平均路径长度略长于KS,但我们的计算时间要短得多。比较表明,所提出的方法对多边形表面的路径规划是高效的。该方法可以应用于许多重要的研究和工业领域,如3D路线规划,GIS,CNC工具等。

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