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Method Study of Point Model Fast High Quality Rendering Based on KD-Tree

机译:基于KD树的点模型快速高质量渲染的方法研究

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In order to achieve fat and high quality rendering for point model, anisotropic quantitative method is proposed. After having used this method, the coordinate figures of sampling points in point model were quantified again; and the quantitative results have been represented as encoding of space partition methods and results in the process of constructing KD-tree. The paper proposed a data compression method in multiresolution structure and realized multiresolution rendering of point model by traversing the KD-tree breadth-first. It established the details control of multiresolution rendering, improved the drawing efficiency of point model. The simulation study was carried out in the paper. Results show that the method could not only reduce the geometry data volume of point models directly, but also reduce the sampling point number without debasing the numerical precision of the model geometry data, so as to further reduce data volume of point model. Some experimental results demonstrate that the algorithm is fast, and can achieve high quality rendering of point model.
机译:为了实现点模型的脂肪和高质量的渲染,提出了各向异性定量方法。使用此方法后,再次定量点模型中采样点的坐标图;并且定量结果已经表示为空间分区方法的编码,并导致构建KD树的过程。本文提出了一种在多分辨率结构中的数据压缩方法,通过穿过KD树宽度实现点模型的多分辨率渲染。它建立了对多分辨率渲染的细节控制,提高了点模型的提高效率。仿真研究是在论文中进行的。结果表明,该方法不仅可以直接降低点模型的几何数据量,而且还可以减少采样点数而不降低模型几何数据的数值精度,以进一步减少点模型的数据量。一些实验结果表明该算法快速,可以实现高质量的点模型渲染。

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