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BETWEEN FORM AND PERFORM: THE KNOWLEDGE ARTIFACT IN ORGANIZATIONS AND IT DESIGN

机译:在表格和表演之间:组织中的知识文物和IT设计

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Knowledge Artifact is an analytical construct by which analysts, researchers and designers from different disciplines usually denote those material objects that in organizations regard the creation, use, sharing and representation of knowledge. This makes this concept central to understanding organizational ecologies and to the design of IT artifacts that support the knowledge-related activities mentioned above. This paper aims to fill a gap in the existing IS literature by providing a conceptual mapping for the interpretation of the heterogeneous contributions on this concept in the specialist literature. Our findings suggest that currently this term denotes a multi-pole and open-ended definition, which several disciplines contribute to shape from their peculiar perspective and to their aims. That notwithstanding, it is possible to detect a spectrum of stances between two main extremes: one pole, which we denote as representational, focusing on knowledge as an "object per se", that is as something that can be either true or false, represented in formal ways, and be stored, transmitted and produced through computational inference; and another pole, which we denote as socially situated, focusing on knowledge as social practice, that is an epiphenomenon of a situated, context-dependent and performative interaction of human actors through and with "objects of knowing". Our study tries to gather complementary ideas of knowledge under a unifying model, which draws upon theories and reviews from many fields. Our main purpose is to shed light on the multiple ways these ideas can inform the "reification" of knowledge into IT artifacts, and investigate whether these seemingly irreconcilable positions can bring value to the IS design research.
机译:知识神器是一种分析构建体,由不同学科的分析师,研究人员和设计师通常表示组织中的材料对象,以了解知识的创建,使用,分享和表示。这使得这一概念是理解组织生态学以及支持上面提到的知识相关活动的工件的设计。本文旨在通过为在专业文献中对这一概念的解释解释的概念绘图来填补现有的文学差距。我们的调查结果表明,目前该术语表示多极和开放式定义,其中几个学科有助于旨在与他们的特殊角度以及其目标的形状。尽管如此,可以检测两个主极端之间的频谱:一个杆,我们表示作为代表性的,将知识专注于“对象本身”,这是一种可以是真实的或假的东西,代表以正式方式,通过计算推断存储,传输和生产;另一个杆子,我们表示社会位置,专注于知识作为社会实践,即人类参与者通过和“知道对象”的位于的,背景相关的和表演相互作用的Epiphenomenon。我们的研究试图根据统一模型收集知识的互补思想,从而借鉴许多领域的理论和评论。我们的主要目的是通过多种方式阐明这些想法可以向知识的“重新化”通知它的伪影,并调查这些看似不可调和的位置是否可以为IS设计研究带来价值。

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