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Digital economies and trading in counter strike global offensive: How virtual items are valued to real world currencies in an online barter-free market

机译:数字经济和交易处于反罢工全球攻势:虚拟物品在在线无易货市场中的重视如何对现实世界货币

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In this paper, we provide a highly detailed analysis of the online marketplace for Counter Strike: Global Offensive. Looking to publicly available trade data on the Steam Community Market, we illustrate how players effectively utilize the market to earn money through Real Money Trade (RMT). Looking to the design of the game itself, we illustrate that the two most significant factors in determining the value of an item are; the supply and demand of a skin and the exterior design of a skin. Moreover, we illustrate how changes to the StatTrak property of virtual items - a recent and significant modification to the game - have a significant impact on these findings.
机译:在本文中,我们提供了对抗议罢工的在线市场的高度详细分析:全球攻势。展望蒸汽社区市场的公开贸易数据,我们说明了玩家如何通过实际货币贸易(RMT)来有效利用市场来赚钱。展望游戏本身的设计,我们说明了确定项目的价值的两个最重要因素;皮肤的供求和皮肤外观设计。此外,我们说明了虚拟项目的Stattrak属性的变化 - 最近和对游戏的重大修改 - 对这些发现产生了重大影响。

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