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Surrender at 20? Matchmaking in league of legends

机译:投降20?在传说中的搭配

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Online games rely upon matchmaking systems to group players into teams and to match teams against other teams for balanced, fun gameplay. Despite the importance of matchmaking, little has been published about the effectiveness of current matchmaking systems. This paper presents the results from a detailed user study analyzing the matchmaking system for League of Legends (LoL), a popular online game. Analysis of objective and subjective data from over 50 games shows LoL games are balanced based on player ranks, but are unbalanced based on player opinions. Despite this, unbalanced games are often the most fun for players, as long as they are on the winning team. This last result suggests new considerations for matchmaking system algorithms.
机译:在线游戏依靠匹配系统,将玩家分组成球队,并将团队与其他团队相匹配,以实现平衡的,有趣的游戏。尽管匹配的重要性,但对当前匹配系统的有效性很少发表。本文介绍了详细的用户研究结果,分析了传说联盟(LOL),一个受欢迎的在线游戏。来自50多次游戏的目标和主观数据的分析显示LOL游戏基于玩家排名,但基于玩家意见的不平衡。尽管如此,仍然不平衡的游戏往往是玩家最有趣的,只要他们在获胜团队上。最后结果表明对匹配系统算法的新考虑因素。

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