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Stackelberg games-based distributed algorithm of transmission rate match in end-to-end communication

机译:基于Stackelberg游戏的端到端通信中的传输速率匹配的分布式算法

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In this paper, we introduced a distributed transmission factor match algorithm in end to end communication system. The problem is described as a Stackelberg game, and two utilities functions based on payoff and cost are designed to taking the maximum utility as the optimization objective. It is demonstrated that the proposed algorithm converged to a unique Nash equilibrium under the constraint of the limited total bandwidth. Simulation results shown that, optimal transmission strategies and Subgame perfect Nash equilibrium of end systems are acquired, and the algorithm is effective. Compared with the traditional end to end communication scheme, the proposed algorithm can significantly improve the performance in terms of system utility and transmission efficiency.
机译:在本文中,我们介绍了端到端通信系统的分布式传输因子匹配算法。该问题被描述为Stackelberg游戏,并根据收益和成本的两个实用程序函数旨在将最大实用程序作为优化目标占用。据证明,所提出的算法在限量总带宽的约束下融合到独特的纳什均衡。仿真结果表明,获取最佳传输策略和诸如终端系统的最佳纳什平衡,算法是有效的。与传统端到端通信方案相比,所提出的算法可以在系统实用性和传输效率方面显着提高性能。

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