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Conceptual Object Exchanges among Software Games by Non-programmers

机译:非程序员软件游戏之间的概念对象交换

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A non-programmer, who is an expert game player, could easily grasp the idea of improving his jumping avatar by importing a flying property found in another game. But in order to actually exchange conceptual objects between games one would need a suitably transparent software infra-structure. We propose the usage of UFOs - Unidentified Flying Objects - that can be smoothly transmitted and embedded into the target game, and except for their conceptual label, are so-to-speak unidentified by the non-programmer. This approach has been designed and implemented into a distributed system of multiple software games in different mobile computers. Beyond games, this system serves as a feasibility proof for on-the-fly exchange of Conceptual Objects among any kinds of software applications.
机译:一个非程序员是一个专家游戏玩家,可以通过在另一场比赛中导入发现的飞行物业来轻松掌握改善他跳跃的头像的想法。 但是为了实际交换游戏之间的概念对象,需要一个适当透明的软件红外线结构。 我们提出了UFOS - 未识别的飞行物体的使用 - 这可以将其顺利传输和嵌入到目标游戏中,除了他们的概念标签,是由非程序员身份不明的方式的。 这种方法已经设计和实施到不同移动计算机中多个软件游戏的分布式系统中。 除了游戏之外,该系统是可行性证明,可在任何类型的软件应用程序中运行概念对象的可行性证明。

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