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Integration Between Perspective Images and BIM Models: Projective Geometry Is Still Alive

机译:透视图像和BIM模型之间的集成:投影几何仍然活着

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The large diffusion of BIM modeling within the study of historic buildings makes often necessary for researchers to integrate automatically models and graphic documentation (analogical and digital photographs, paintings, lithographs, etc.) derived from historical analysis. The study here presented study how to intersect three-dimensional digital models and analogical images using the basics of Projective Geometry. As already highlighted, within the process of virtual prefiguration of architecture, geometry has always acted as an indispensable scientific tool for the designer. It allows not only a correct and effective representation of structures and complex spatial configurations, but, above all, it inspires every creative design operation. In this way, the geometry reintroduces the ancient binomial between art and science. From an educational perspective, nowadays it is possible to proceed with a re-actualization of the projective processes, combined with the multiple attempts to "narrate" events on surfaces, (not only flat but also curves, narrations in which a person looks, for example, beyond the painted wall in a forerunner attempt that today we consider virtual reality). The study of Projective Geometry is central, making operative the well-established practice in the perspective, but in the opposite direction. In the digital space, it will be possible to project, from the point of view, the graphic information, existing on the image (representation plane), on the BIM objects. The advantage for the end user lies precisely in the projection by category of the information, which can therefore refer to the walls, some frescoes, the vaults, already modelled.
机译:BIM建模在历史建筑的研究中的大量扩散使得研究人员常常为源自历史分析而集成自动模型和图形文档(类似的和数码照片,绘画,笔记表等)。这里的研究介绍了如何使用投影几何的基础知识与三维数字模型和类比图像相交。正如已突出显示的,在架构的虚拟前提率的过程中,几何始终充当设计师的不可或缺的科学工具。它不仅允许结构和复杂的空间配置的正确和有效的表示,但最重要的是,它激发了每个创意设计操作。通过这种方式,几何形状重新介绍了艺术和科学之间的古代二项式。从教育角度来看,现在可以继续重新实现投射过程,结合多次尝试“叙述”事件在表面上,(不仅是平坦的,还有曲线,人们所看到的曲线,例如,超越彩绘的墙壁在先行者试图今天我们考虑虚拟现实)。投影几何学的研究是中央,在角度来看,在既熟悉的实践中做出良好的实践,但在相反的方向。在数字空间中,可以从图像(表示平面)上的图形信息在BIM对象上来投影。最终用户的优势在于通过各种信息的投影精确地在投影中,因此可以指的是墙壁,一些壁画,拱顶已经建模。

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