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An Experience of Using a Board Serious Virtual Game for Teaching the SCRUM Framework

机译:使用董事会认真虚拟游戏来教授Scrum框架的经验

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The use of serious games has emerged as a differentiated strategy to promote the teaching of essential concepts and techniques in several areas of knowledge. To contribute to the student's formation process of the Software Project Management, this research presents the development and validation of an electronic board serious game, named SCRUMI, to the teaching of concepts inherent to the SCRUM framework. The evaluation of the proposed game was carried out according to some criteria such as usability, quality of the question and presentation of the activities, applicability and motivation. The main results showed that the game is presented as a good alternative to be explored in the classroom.
机译:使用严肃的奥运会已经成为促进若干知识领域的基本概念和技术教学的差异化策略。为了促进软件项目管理的学生形成过程,本研究介绍了一个名为Scrumi的电子委员会严重游戏的开发和验证,以便对Scrum框架固有的概念教学。拟议游戏的评估是根据诸如可用性,问题质量和活动的质量,适用性和动机的若干标准进行的评估。主要结果表明,游戏作为课堂探索的良好替代品。

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