首页> 外文会议>International Conference on Wearable Micro and Nano Technologies for Personalized Health >Usability Testing of Two Mini-Games and One Serious Game to Educate People About Genetics
【24h】

Usability Testing of Two Mini-Games and One Serious Game to Educate People About Genetics

机译:两个迷你游戏的可用性测试和一个严肃的游戏,教育人们遗传学

获取原文

摘要

The lowering costs of DNA sequencing and the diffusion of numerous Direct to Consumer Genetic Testing (DTC-GT) services have made genetic testing easily available to the general public who can buy them without any medical prescription or consultation. Nevertheless, the knowledge required to understand the provided results and their implications is still scarce in the general public. Starting from these considerations, we developed two mini-games and one serious game to increase people genetic literacy through experiential learning. The three games were tested for usability on a sample of 30 participants, 10 for each game, who were asked to report any positive or negative issue related to the games and to fulfill the Game Experience Questionnaire in order to evaluate their playing experience. Results from the three games show that players experienced moderate levels of immersion and flow, low levels of negative sensations, and a prevalence of positive emotions. In general, these encouraging results suggest that the proposed games are suitable to transmit genetic notions to the general public.
机译:DNA测序的降低成本和众多直接用于消费者遗传检测(DTC-GT)服务的扩散使得遗传测试能够容易地购买,在没有任何医疗处方或咨询的情况下可以购买它们。然而,了解所提供的结果和其影响所需的知识仍然在公众仍然稀缺。从这些考虑开始,我们开发了两个迷你游戏和一个严肃的游戏,通过体验学习来增加人们的遗传素养。这三场比赛是在30名参与者的样本上进行的可用性,每个游戏都被要求报告与游戏相关的任何积极或负面问题,并履行游戏体验调查问卷,以便评估他们的演奏体验。三场比赛的结果表明,球员经历了中等水平的浸入和流量,负面情绪水平低,以及积极情绪的普遍存在。一般而言,这些令人鼓舞的结果表明,拟议的游戏适合将遗传概念传播给公众。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号