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Seven Levels of Detail to structure use cases and interaction mechanism for the development of industrial Virtual Reality applications within the context of planning and configuration of robot-based automation solutions

机译:在基于机器人的自动化解决方案的规划和配置的背景下,结构使用案例和交互机制的结构使用案例和交互机制

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The term Virtual Reality (VR), is very well known in the consumer goods and entertainment sector. The visual presentation of the VR environment is typically achieved via stereoscopic head-mounted displays (HMD), and the interaction via a 3D position detection of HMD and additional input devices such as controllers for active user input. While the variety of applications in the entertainment industry is constantly growing and the technological possibilities become more extensive, this trend has marginally established itself in the industry. Even though powerful and affordable VR hardware is available, VR applications are often associated more with gaming than professional industrial applications. In addition, only few interaction mechanisms such as 3D viewing, moving, teleporting and rarely direct interaction capabilities are used in the most industrial VR solutions. The reason for this is often a lack of understanding and structure of use cases and the added value that VR applications and interactions create for companies and their customers. This unnecessarily limits the applicability of new VR applications for the industry. For a better structuring of VR use cases and required 3D objects for targeted user interaction, we introduce seven Levels of Detail. Along these, one VR use case setup is created, to provide examples for classical concept planning and a new knowledge-based process based on engineering Best Practices. For each, we derive adequate prototypical implemented demonstrator stations and necessary interaction mechanisms for VR development. To highlight further VR possibilities, we extend the examples by adding a second use case setup for VR planning and virtual commissioning of industrial human-robot collaboration solutions based on body and hand tracking. Hence, the contribution provides a structured compilation of potential and useful industrial VR planning use case setups and for these relevant interaction mechanisms in combination with concretely implemented examples.
机译:术语虚拟现实(VR),在消费者和娱乐部门中非常熟知。 VR环境的视觉呈现通常通过立体头戴式显示器(HMD)来实现,以及通过HMD的3D位置检测的相互作用以及诸如用于活动用户输入的控制器的附加输入设备。虽然娱乐业的各种应用程序不断增长,技术可能性变得更加广泛,但这种趋势在行业中略微成立。尽管具有强大且实惠的VR硬件,但VR应用程序通常与Gaming相比,而不是专业的工业应用。此外,在最工业VR解决方案中仅使用诸如3D观看,移动,传送和很少直接的交互能力之类的诸如3D观看,移动,传送和很少的交互机制。这是缺乏理解和使用情况的理解和结构,以及VR应用程序和互动为公司及其客户创造的附加值。这不必要地限制了新的VR应用程序对行业的适用性。为了更好地构建VR使用情况和所需的3D对象进行针对性用户交互,我们介绍了七个细节。沿着这些,创建了一个VR使用案例设置,为基于工程最佳实践的基于新知识的过程提供了示例。对于每个,我们推导出足够的原型实施的演示管理器,以及VR开发的必要交互机制。为了突出进一步的VR可能性,我们通过基于身体和手动跟踪为VR规划和工业人员协作解决方案的VR计划和虚拟调试添加第二个用例设置来扩展示例。因此,该贡献提供了潜在和有用的工业VR计划用例设置的结构化汇编,以及与具体实施的示例相结合的这些相关的交互机制。

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