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What's in your Toybox? Vehicles for learning

机译:你的玩具盒里有什么?学习车辆

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The relationship between play and learning has long been a source of fascination to educators. Some toys have a remarkable capacity to reward our efforts to play harder or better. We learn to be better players for the sheer pleasure of it. This paper describes our effort to design toys so that what is learned in the enjoyment of play, supports our objectives as educators. Our strategy is to populate virtual worlds with toys designed to stimulate creativity and learning, and promote knowledge transfer. We have extended a digital classic to teach math and physics concepts to undergrads in our programming for digital media course. Turtles — those trainable, extensible favorites of Logo fame, power the characters in our toy box. Our turtles have been upgraded to facilitate learning experiences in trigonometry, vectors, physics and AI. The latest models incorporate Craig Reynolds' steering behaviors and thrive in sandboxes like those created in Flash and Unity 3D. Our students are challenged to populate virtual worlds with characters whose behaviors reflect their mastery of skills we want them to acquire. In this paper, we will discuss the construction of our toys and share some of our students' creative play.
机译:游戏与学习之间的关系长期以来一直是对教育者的迷恋的源泉。有些玩具有一种显着的能力来奖励我们的努力更加努力或更好。我们学会成为纯粹乐趣的更好的球员。本文介绍了我们设计玩具的努力,以便在享受娱乐中学到的是,我们的目标是教育工作者。我们的策略是使用旨在刺激创造力和学习的玩具填充虚拟世界,并促进知识转移。我们已经扩展了一种数字经典,以教导数学和物理概念在我们为数字媒体课程的编程中向本科撰写。乌龟 - 那些徽标名声的可训练,可扩展的收藏夹,为我们的玩具盒中的字符电源。我们的乌龟已经升级,以促进三角学,载体,物理和AI中的学习经验。最新型号包括Craig Reynolds的转向行为,并在像闪光灯和Unity 3D中创建的沙箱中茁壮成长。我们的学生挑战填充虚拟世界,其中人的行为反映了他们希望他们获得的技能的掌握。在本文中,我们将讨论我们玩具的建设并分享我们的一些学生的创造性戏剧。

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