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COEXISTING LINGUISTIC CONVENTIONS IN GENERALIZED LANGUAGE GAMES

机译:共存广义语言游戏中的语言惯例

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The Naming Game is a well known model in which a population of individu-als agrees on the use of a simple convention (e.g. the name to give to an object)without resorting to any central coordination, but on the contrary exploiting onlylocal interactions (Steels, 1996; Baronchelli, Felici, Caglioti, Loreto, & Steels,2006). It is the simplest model in which the idea that language can be seen as acomplex adaptive system (Steels, 2000) has been applied and challenged and ithas therefore become prototypical. Indeed, its simplicity has allowed for an ex-tensive application of complex systems concepts and techniques to various aspectsof its dynamics, ranging from the self-organizing global behaviors to the role oftopology, and has made it one of the most studied models of language emergenceand evolution (Baronchelli, Felici, et al., 2006; Baronchelli, Dall'Asta, Barrat, &Loreto, 2006).
机译:命名游戏是一个众所周知的模型,其中一个人口群体同意使用一个简单的公约(例如要给对象的名称)而不诉诸任何中央协调,而是相反地利用唯一的互动(Steels ,1996年; Baronchelli,Felici,Caglioti,Loreto,&Steels,2006)。它是最简单的模型,其中语言可以被视为Acomplex自适应系统(Steels,2000)已被应用,并且挑战,因此变得挑战,因此成为原型。实际上,它的简单性使得复杂系统概念和技术的抗沉重应用于其动态的各种方面,从自我组织的全局行为到室内opology的角色,并使它成为了最多研究的语言模型Evolution(Baronchelli,Felici等,2006; Baronchelli,Dall'asta,Barrat,&Loreto,2006)。

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