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The Use of 3d Design Tools With Game-Like Functionality and Physiological Information in Urban Planning and Architectural Design

机译:3D设计工具与城市规划和建筑设计中的游戏功能和生理信息的使用

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Various visualization design tools such as CG and VR have been widely used in the process of architectural design and urban planning. The applications of these tools not only assist the designers but also make it possible to involve other relevant professionals and ordinary residents. For many years, we have been studying and experimenting the applications of design tools with good outcomes. In order to enable more convenient applications of the tools in the design process and instigate the interests of additional parties of relevance, we have added entertainment function to the design tools. In addition to the established functions of walk/fly through in VR space, and changes of shape and position of architecture by operation of a mouse, we supplement a 3-dimention database. In a process of design, the contents of the database, including 2-D figures and 3-D objects, can be deployed and used for reference, modification and comparison. These new functions promote users experience as if the user is playing some computer games. In order to test the results of game-like design tools, we examined the status of users during the design process when these tools were employed. Comparison of the results collected from questionnaire and physiological data indicated the unique effectiveness of game-like design tools. Physiological data was collected with a pulse detection at ear which was used to check the changes of blood supply for both left and right hemispheres. The data collected were then visualized by complex chaos analysis. Comparison of the processed data indicated the different brain status when a user applies these tools in the design and showed the effectiveness of the tools and their impact on the designer. Our results support the usefulness of game-like design tools and may lead to further developments of contents and methods to advance such tools.
机译:各种可视化设计工具,如CG和VR广泛用于建筑设计和城市规划过程中。这些工具的应用不仅可以帮助设计人员,还可以让其他相关专业人士和普通居民涉及。多年来,我们一直在研究和试验设计工具的应用与良好的结果。为了使设计过程中的工具更方便地实现工具并煽动额外的相关方的利益,我们向设计工具添加了娱乐功能。除了在VR空间中散步/飞过的既定功能,以及通过操作鼠标的架构的变化和架构的位置,我们补充了一个三维数据库。在设计过程中,可以部署数据库的内容,包括二维图和3-D对象,并用于参考,修改和比较。这些新功能推广用户体验,好像用户正在播放一些电脑游戏。为了测试类似游戏的设计工具的结果,我们在使用这些工具时检查了设计过程中用户的状态。从问卷调查和生理数据收集的结果的比较表明了游戏样设计工具的独特效力。在耳朵上用脉冲检测收集生理数据,用于检查左右半球的血液供应变化。然后通过复杂的混沌分析来可视化收集的数据。处理数据的比较表明用户在设计中应用这些工具时的不同大脑状态,并显示了工具的有效性及其对设计者的影响。我们的结果支持游戏样设计工具的有用性,并可能导致进一步发展内容和方法来推进此类工具。

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