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Real-Time Simulation of 3D Smoke on GPU

机译:GPU上3D烟雾的实时模拟

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摘要

In this paper, we investigate the fluid simulation on GPU, and implement real time smoke animation based on GPU by numerically solving Navier-Stokes equation. Based on Navier-Stokes equation, we discuss the details of the method, "Stable Fluids". This scheme makes implementation on the GPU simple, because there is a straightforward mapping between grid cells and voxels in a 3D texture. After optimizing, this method not only fit to GPU, but also is steady and realistic greatly.
机译:在本文中,我们研究了GPU上的流体仿真,并通过数值求解Navier-Stokes方程基于GPU实现实时烟雾动画。基于Navier-Stokes方程,我们讨论了该方法的细节“稳定的流体”。该方案使GPU的实施简单,因为3D纹理中的网格单元和体素之间存在简单的映射。优化后,这种方法不仅适合GPU,而且很大稳定而逼真。

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