首页> 外文会议>International Space, Spatiality and Technology Workshop >Chapter XI The Spatial Development of the Visual-Narrative from Prehistoric Cave Paintings to Computer Games
【24h】

Chapter XI The Spatial Development of the Visual-Narrative from Prehistoric Cave Paintings to Computer Games

机译:第十一章从史前洞穴绘画到电脑游戏的视觉叙事的空间发展

获取原文

摘要

The art of the visual-narrative is not a new phenomenon. Artists and designers have been using images to tell stories for thousands of years. From cave paintings to computer animations, they have been manipulating visual elements and tailoring techniques to attract our attention, to stimulate our inter-est, and to entice us into a process of interpretation and story making. Indeed, it is a tradition that has worked its way successfully through time, adapting along the way to meet the advancements of each successive and increasingly visual generation. The aim of this chapter is to explore the spatial journey of the visual-narrative. In particular, it will examine how each new medium has brought with it a new treatment of space, and then how this has influenced the visual-narrative and the art of storytelling.
机译:视觉叙述的艺术不是一种新的现象。艺术家和设计师一直在使用图像来讲述数千年的故事。从洞穴绘画到计算机动画,他们一直在操纵视觉元素和剪裁技术来吸引我们的注意力,刺激我们的临时,并吸引我们进入一个解释和故事制作的过程。实际上,它是一种通过时间成功工作的传统,沿着符合每个连续和日益视觉一代的进步的方式调整。本章的目的是探讨视觉叙述的空间之旅。特别是,它将研究每个新媒体如何带来它的新待遇空间,然后如何影响视力叙事和讲故事的艺术。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号