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Serious Games: Between Training and Entertainment

机译:严肃的游戏:培训和娱乐之间

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摘要

The game industry has suffered an impressive explosion of popularity, becoming the largest entertainment industry in the world. Games have become a sophisticated extension of the reality and an interesting way for complementing human mind utopias. Training software allows the trainee to immerse in quasi-real controlled situations that could be measured by trainers. In this work we discuss the duality existing between the training based on a serious game and a simple game, based on state of the art technologies. Then we show a training system for telecommunications technicians based on a combination between serious games and "traditional" e-learning platform.
机译:游戏行业遭受了令人印象深刻的流行爆炸,成为世界上最大的娱乐业。游戏已成为现实的复杂延伸和补充人类思维乌托邦的有趣方式。培训软件允许受训者沉浸在可以通过培训师衡量的准实际控制情况。在这项工作中,我们讨论了基于艺术技术的严重游戏和简单游戏的培训之间存在的二元性。然后,我们基于严重游戏与“传统”电子学习平台之间的组合来展示电信技术人员的培训系统。

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