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DESIGNING A HAPTICALLY EXTENDED INTERFACE FOR DIGITALLY ANIMATING 3D ARTICULATED CHARACTERS

机译:设计触觉扩展接口,用于数字动画3D铰接字符

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Conventional non-digital physical stop-frame animation is based on the inherently intuitive direct two handed manipulation of a passive figure. Digital media may provide powerful software tools for animation but they do so through less intuitive interfaces. We argue that we can unite these two areas in a new system which utilises the full potential of the stop-frame animators' tacit skills. We seek to create a haptic animation tool, the exact form of which is determined through the conduct of participatory design. This paper first introduces a theoretical framework on the design of the proposed animation system which is built in the digital/physical frontier. We then discuss the selection of participatory design as our methodology and describe the initial steps of this process such as interviewing animators about their practice and exposing them to the haptic device. We finally give a brief description of the initial technical and conceptual conception of the future system.
机译:传统的非数字物理停车帧动画是基于无源图的固有直观的双手操纵。数字媒体可以为动画提供强大的软件工具,但它们通过不太直观的接口执行此操作。我们认为,我们可以团结在一个新系统中的这两个区域,该系统利用了停止帧动画师的默契能力的全部潜力。我们寻求创建一个触觉动画工具,通过参与式设计来确定的确切形式。本文首先介绍了在数字/物理边界内置的建议动画系统的设计上的理论框架。然后,我们讨论参与式设计的选择作为我们的方法,并描述了这个过程的初步步骤,例如面试动画师对他们的练习并将它们暴露给触觉设备。我们终于简要介绍了未来系统的初始技术和概念概念。

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