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Kd-tree Based Shooting and Bouncing Ray Method for Fast Computation of Near Field Scattering

机译:基于KD-Tree射击和蹦极射线法,用于快速计算近场散射

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In this paper, we propose an efficient kd-tree based shooting and bouncing ray (SBR) method for solving near field scattering problems. The kd-tree is highly effective in handling the irregularly distribution of triangles of the target. It is utilized to accelerate the ray tube tracing in the SBR, especially for electrically large and complex targets. The SBR is based on the combination of the geometrical optics (GO) and the physical optics (PO). The far field assumption results in the decrease of the accuracy of the standard PO in the near field observation. By applying the locally expanded phase approximations together with surface partitioning, the refined PO can extend the region of validity of the SBR to near field scattering. Numerical examples demonstrate that the proposed method can efficiently handle the near field scattering problems of realistic complex targets with high accuracy.
机译:在本文中,我们提出了一种基于KD树的射击和弹跳射线(SBR)方法,用于解决近场散射问题。 KD树在处理目标的三角形的不规则分布方面非常有效。它用于加速SBR中的射线管追踪,特别是对于电大和复杂的靶标。 SBR基于几何光学(GO)和物理光学(PO)的组合。远场假设导致标准PO的准确性降低了近场观察。通过将局部扩展的相位逼近与表面分区一起施加,精炼PO可以将SBR的有效性扩展到近场散射。数值例证表明,该方法可以高精度地有效地处理现实复杂目标的近场散射问题。

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