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From Traditional to Digital: Factors to Integrate Traditional Game-Based Learning into Digital Game-Based Learning Environment

机译:从传统到数字:将传统游戏学习集成到基于数字游戏的学习环境的因素

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Traditional game-based learning is widely used as pedagogy to motivate students more and attract them in learning process. Digital game-based learning is a new trend in instruction. With high-tech equipments we are able to bring novel experience to learners. Both of game-based learning strategies are with their own advantages. However, the previous difficulty of game-based learning is to integrate these two kinds of learning strategies and strike a balance between them. Therefore, this study aims to utilize activity theory as an analytics tool to analyze the factors of each game-based learning status. After the analysis, we discussed the contradiction of each activity system. Furthermore we had also some suggestions for the instructors and learning activity designers to make game-based learning more useful and meaningful.
机译:基于传统的游戏学习被广泛用作教育学,以激励学生更多并吸引他们在学习过程中。基于数字游戏的学习是一种新的教学趋势。随着高科技设备,我们能够为学习者带来新的经验。基于游戏的学习策略都是他们自己的优势。然而,基于游戏的学习难度是整合这两种学习策略并在它们之间取得平衡。因此,本研究旨在利用活动理论作为分析工具来分析基于游戏的学习状态的因素。分析后,我们讨论了每个活动系统的矛盾。此外,我们还对教师和学习活动设计人员进行了一些建议,使基于游戏的学习更有用和有意义。

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