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Effects of Collaborative Activities on Group Identity in Second Life

机译:协同活动对第二次生命中群体认同的影响

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The purpose of this study was to analyze the effects of collaborative activities on group identity in Second Life. To achieve this purpose, this study adopted events that promoted participants' interactions using tools inherent in Second Life. The interactive tools given to the control group in this study include: 'permissions to move, copy, and edit'; 'give item'; 'chat'; 'send instant messaging'. In addition to these tools, special tools of 'Give Item' for Praise and 'Pollster' were given to the experimental group. The two groups were compared on a score of group identity, which has nine sub-categories. The experimental group showed higher scores in five subcategories than the control group. Thus, we concluded that the use of tools for facilitating participants' interactions is effective for formation of group identity.
机译:本研究的目的是分析合作活动对第二生命中的群体身份的影响。为实现此目的,本研究采用了促进参与者的相互作用的事件,使用第二生命中固有的工具。在本研究中提供给对照组的交互式工具包括:“移动,复制和编辑”的权限; '给项目'; '聊天'; '发送即时消息'。除了这些工具之外,还向实验组给出了“给予物品”和“调查商”的特殊工具。两组比分数的分数比较,其中有九个子类别。实验组在五个子类别中显示出比对照组更高的分数。因此,我们得出结论,使用工具促进参与者的相互作用是有效地形成群体身份。

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