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Conference Proceedings: Intelligent Motion and Interaction Within Virtual Elements University College, London, United Kingdom 15-17 September 2003

机译:会议诉讼:虚拟元素大学学院智能运动和互动,英国伦敦15-17 2003年9月15日至17日

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What makes virtual actors and objects in virtual environments seem real? How can the illusion of their reality be supported? What sorts of training or user-interface applications benefit from realistic user-environment interactions? These are some of the central questions that designers of virtual environments face. To be sure simulation realism is not necessarily the major, or even a required goal, of a virtual environment intended to communicate specific information. But for some applications in entertainment, marketing, or aspects of vehicle simulation training, realism is essential. The following chapters will examine how a sense of truly interacting with dynamic, intelligent agents may arise in users of virtual environments. These chapters are based on presentations at the London conference on Intelligent Motion and Interaction within Virtual Environments which was held at University College, London, 15-17 September 2003. The full set of presentations at the conference may be found on the Web at: http://www.cs.ucl.ac.uk/Motion/ The meeting was sponsored by the Human Factors Research and Technology Division of the NASA Ames Research Center, Moffett Field, CA; the University College, London, U.K.; and Electronic Arts, Canada.
机译:是什么让虚拟环境中的虚拟行为者和对象看起来是真实的?如何支持他们现实的错觉?什么类型的培训或用户界面应用程序受益于现实的用户环境交互?这些是虚拟环境脸部设计人员的中央问题。为了确保模拟现实主义不一定是旨在传达特定信息的虚拟环境的主要甚至是所需目标。但对于娱乐,营销或车辆仿真培训的方面的一些应用,现实主义至关重要。以下章节将检查虚拟环境的用户可能会如何在虚拟环境中出现真正与动态智能代理的感觉。这些章节基于伦敦大学,伦敦大学,2003年9月15日至17日举行的虚拟环境内的智能运动和互动的介绍。会议上的全套介绍可以在网站上找到:HTTP ://www.cs.ucl.ac.uk/motion/由NASA AMES研究中心,迈法官场,CA的人类因素研究和技术部门赞助;大学,伦敦,U.K。和电子艺术,加拿大。

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