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The “non space” as an environment for artistic creation and training

机译:“非空间”作为艺术创作和培训的环境

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This paper presents results from an attempt to define a virtual common space for artistic creation and training, which is open and overcomes the barriers of verbal language communication. This work was carried out within the scope of the European funded Intensive Programme 《ATELIE: Art and Technology for an International Language? (http://www.medialab.asfa.gr/delphous). The working team was setup by the Multimedia-Hypermedia Laboratory of the Athens School of Fine Arts (ASFA), the Department of Sculpture of the Polytechnic University of Valencia (UPV), and the Department "Art and Technologies of the Image" of the University Paris 8 (Univ-Paris8). Participants (students and professors) worked throughout one academic year (2005-2006) towards defining such a virtual space. Many theoretical questions arose, such as: Is it going to be a city based on realistic models (e.g. with houses, galleries)? Should it be related to nationality/religion? Finally, after extensive discussions through the network, the working team adopted an Abstract space with no rules and not a specific architectural style. Rules are defined as long as new virtual objects are incorporated, and the space exists as long as a student constructs something. Unlike other virtual environments, here, an idea, a colour, an object, or even a software component play the same role and can become parts of the virtual environment. This common space was implemented as a Macromedia Flash-based multi-user environment, developed by Pascal Ruiz, Lecturer at University Paris 8, for hosting students' creations. Database support was provided through open technologies (php/MySQL). A set of tutorials, was exchanged throughout the academic year about how to construct avatars and stages that can be immediately host by this platform. In this way, students were able to create their own projects both separately and jointly, and upload them to the common infrastructure. The working team met in Greece, at Delphi (from 3rd to 13th July 2006), where all the pieces were put together and an open, multi-user space for artistic creation and experimentation was released. The final view of the virtual space is an endless environment, where each user, as an ?avatar?, can wonder around and explore different parts of the world or trigger interactions with other avatars through symbolic language--each avatar may carry its own symbols or retrieve predefined from the database. The results concerning the view of this virtual world after the students' projects were inserted are described in this paper. Three different categories of such projects came out during the training process: those that concern and/or affect the whole world and avatars (e.g. viruses, knowledge registration), those that appear as different ?stages? where an avatar may be “trapped” during navigation (e.g. labyrinths), and first person projects which are directly linked into the platform.
机译:本文提出了尝试为艺术创作和培训定义虚拟公共空间的结果,这是开放的,克服了口头语言沟通的障碍。这项工作是在欧洲资助的密集计划的范围内进行的,“Atelie:国际语言的艺术和技术? (http://www.medialab.asfa.gr/delphous)。工作团队是由雅典大学艺术学院的多媒体 - 超媒体实验室(ASFA),瓦伦西亚理工大学(UPV)雕塑和大学的“艺术和技术”部巴黎8(Univ-paris8)。参与者(学生和教授)在整个学年(2005-2006)致力于定义这样的虚拟空间。出现了许多理论问题,例如:它将是一个基于现实模型的城市(例如,与房屋,画廊)?是否应该与国籍/宗教有关吗?最后,在通过网络进行广泛讨论之后,工作团队通过了一个没有规则的抽象空间而不是特定的架构风格。只要合并新的虚拟对象,就定义了规则,并且只要学生构造某些东西,空间存在空间。与其他虚拟环境不同,这里,一个想法,颜色,对象,甚至软件组件播放相同的角色,并且可以成为虚拟环境的部分。这种共同的空间被实施为基于Macromedia闪存的多用户环境,由Pascal Ruiz,Paris 8的讲师8,举办了学生的创作。通过开放技术(PHP / MYSQL)提供数据库支持。一系列教程,在整个学年中交换了如何构建可以通过此平台立即主持的化身和阶段。通过这种方式,学生能够单独和共同创建自己的项目,并将其上传到普通基础架构。工作队在德尔福(2006年7月3日至13日)在希腊(2006年7月13日),其中所有的碎片都放在一起,并发布了一个开放的多用户空间,并释放了艺术创作和实验。虚拟空间的最终视图是一个无穷无尽的环境,其中每个用户都是一个?avatar?,可以惊叹遍布世界的不同部分或通过符号语言触发与其他头像的互动 - 每个头像可能携带自己的符号或检索从数据库中预定义。在插入学生项目后,有关此虚拟世界的观点的结果将在本文中描述。在培训过程中出现了三种不同类别的这些项目:那些关心和/或影响全世界和头像(例如病毒,知识登记),那些看起来不同的人?在导航期间,化身可以“被困”(例如Labyrinths),以及直接链接到平台的第一人称项目。

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