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Synthesizing Realistic Shadows with Bumpy Surface and Object Model Estimated by Shadows in Single Image

机译:用颠簸的表面和物体模型在单个图像中估计的颠簸表面和对象模型合成现实阴影

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Shadows play an important role in the human perception of 3D geometry in photographs, and properly synthesized shadows produce a realistic rendering result. Shadows, especially hard shadows, define powerful constraints between a light source, occluders, and the surfaces onto which shadows are cast. We aim to create a pseudo 3D scene in which the light produces shadows that are the same as those in the input image by taking the shadow constraints into account. Our method requires only a few user annotations and an input image, with the objects and their cast-shadows segmented in advance. The segmentation and the user annotations are used to create a shadow-free texture and a 3D scene, and users can then interactively edit the image by moving the objects and changing the lighting. Our system produces realistic shadows in real-time while enabling interactive editing.
机译:阴影在照片中的3D几何中的人类感知中发挥着重要作用,并且适当合成的阴影产生了逼真的渲染结果。阴影,尤其是硬阴影,在光源,封堵器和扇形上的曲面之间定义了强大的约束。我们的目的是创建一个伪3D场景,其中光产生阴影的阴影,其通过将阴影约束考虑到帐户。我们的方法只需要一些用户注释和输入图像,并提前分割对象及其转换阴影。分割和用户注释用于创建无影子纹理和3D场景,然后用户可以通过移动对象和改变照明来交互方式编辑图像。我们的系统在实现交互式编辑时实时生产现实阴影。

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