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Assessment of a Novel Learning Block Model for Engineering Design Skill Development: A Case Example for Engineering Design Interviewing

机译:评估工程设计技能发展的新型学习块模型 - 以工程设计访谈为例

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Human-, user-, and context-centered design processes require in-depth knowledge of stakeholders, end users, and broader contextual constraints, respectively[l]-[3]. Non-traditional engineering methods, including qualitative research methods such as interviewing and observing, are important methods frequently used by design practitioners to generate data throughout the design process; this is particularly true during the front-end phases of design, and former studies have shown that the success of new products depends upon how well the front-end design phases are executed. These non-traditional engineering skills cannot typically be mastered through standard undergraduate engineering curricula. Although recognized as core to human-, user-, and context-centered design processes, engineering students often gain surface-level theoretical exposure to these topics and don't have access to educational resources that provide detailed information about best practices or faculty mentors with in-depth expertise on these topics [4]. Further, because students frequently engage in design activities outside of the classroom and at different points in their academic careers, novice design practitioners would benefit from on-demand access to training materials and hands-on learning opportunities coupled with real-time feedback regarding performance to practice these challenging skills.
机译:人类,用户和上下文的设计流程分别需要深入了解利益相关者,最终用户和更广泛的上下文限制。[L] - [3]。非传统工程方法,包括采访和观察等定性研究方法,是设计从业者经常使用的重要方法,以在整个设计过程中生成数据;这在设计前端阶段尤其如此,以前的研究表明,新产品的成功取决于执行前端设计阶段的程度。这些非传统工程技能通常不能通过标准本科工程课程掌握。虽然被认为是人类,用户和中心和上下文的设计过程的核心,但工程学生往往会获得这些主题的表面级理论暴露,并且无法获得教育资源,这些资源提供有关最佳实践或教师的详细信息对这些主题的深入专业知识[4]。此外,由于学生经常从事教室以外的设计活动和学术职业的不同点,所以新手设计从业者将受益于按需获得培训材料和实践学习机会,加上关于性能的实时反馈练习这些具有挑战性的技能。

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