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Comparison between Spherical Headmodels and HRTFs in Upmixing for Headphone Based Virtual Surround and Stereo Expansion - I

机译:基于耳机的虚拟环绕声和立体声扩展的悬挂式脑膜模型与HRTFS的比较 - I

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In this paper, a first of multiple-parts, we compare the performance of headmodels with head-related transfer functions (HRTFs), which have previously been published, using different upmixing techniques for headphone virtual surround. We consider a spherical head whereas for the HRTFs we incorporate the CIPIC and Nagoya HRTF sets in the up-mixing. The up-mixing technique includes using the Moorer reverberator, a modified Moorer reverberator and modeling the direct sound, the first several discrete reflections (with adjustable delay and amplitude) and the diffuse field reflections with a tunable frequency dependent decorrelator and the reverberation with the Moorer model. Furthermore, since the measured HRTFs can introduce audible coloration we investigate if there is a trade-off between localization and timbre by incorporating complex-domain smoothing of the HRTF time responses. To evaluate the localization and timbre performance between the models we will use movie and music content (viz., stereo, ITU down-mix, and a commercial down-mix method) as well as Gaussian tone noise bursts of critical bandwidth in upcoming papers.
机译:在本文中,我们使用不同的Upmixing技术来比较具有先前已发布的头部相关传递函数(HRTFS)的脑膜模型的性能。我们考虑一个球形头,而HRTFS我们将Cipic和Nagoya HRTF集合在上升混合中。上混合技术包括使用Moorer混响器,改进的Moorer混响器和模拟直接声音,第一几个离散的反射(具有可调延迟和幅度)以及与可调频率相关的去序器的漫反射现场反射和与Moorer的混响模型。此外,由于测量的HRTFS可以引入可听着色,我们通过结合HRTF时间响应的复杂域平滑在本地化和TIMBRE之间存在权衡。为了评估模型之间的本地化和Timbre性能,我们将使用电影和音乐内容(viz,立体声,ITU下混合和商业下滑方法)以及即将到来的论文中的关键带宽的高斯色调噪声突发。

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