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GPU-based 3D oriental color-ink rendering

机译:基于GPU的3D东方彩墨渲染

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Automated rendering technique in oriental painting style is demanding in the entertainment industry such as game, animation since this makes their contents more unique. To simulate the oriental painting more vivid, intrinsic color expression is critical. Generally actual artists put 3 colors on the different part of the brush at the same time and they express the volume and diffusion effect with this brush using peculiar color pigments. However most existing works have only focused on black ink painting and they rarely discuss about how to simulate the effect of actual pigments and their layered application. This paper presents a novel algorithm which can express the volume and diffusion of 3D objects using oriental color-ink model constructed from the real artists' standpoint. This model consists of 3 layers according to different color tones. They are combined using Kubelka-Munk (KM) composition model where optical parameters are extracted from the real painting media. We implemented our model on a GPU and the results show real-time rendering performance in arbitrarily given 3D scenes.
机译:东方绘画风格的自动化渲染技术要求游戏等娱乐业,动画,因为这使其内容更加独特。为了模拟东方绘画更加生动,内在的颜色表达至关重要。通常,实际艺术家同时在刷子的不同部分上放3种颜色,并使用特殊的彩色颜料表达与该刷子的体积和扩散效果。然而,大多数现有的作品只关注黑色墨水绘画,很少讨论如何模拟实际颜料的效果及其层状应用。本文介绍了一种新的算法,可以使用真实艺术家的角度观点构造的东方颜色墨水模型来表达3D对象的体积和扩散。该模型根据不同颜色的色调组成3层。它们使用Kubelka-Munk(km)组成模型相结合,其中从真正的绘画介质中提取光学参数。我们在GPU上实施了我们的模型,结果显示了任意给定的3D场景中的实时渲染性能。

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