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The stability game

机译:稳定性游戏

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Based on state space reachable sets we formulate a two-player differential game for stability. The role of one player (the bounded disturbance) is to remove as much of the system's stability as possible, while the second player (the control) tries to maintain as much of the system's stability as possible. To obtain explicit computable relationships we limit the control selection to setting basic parameters of the system in their stability range and the disturbance is a bounded scalar function. This stability game provides for an explicit quantification of uncertainty in control systems and the value in the game manifests itself as the L=-gain of the dynamic input/output disturbance system as a function of the control parameters. It has been discovered recently that the L=-gain can be expressed as an explicit parametric formula for linear second order games, and design charts here provide quantitative information in third order linear games. A model predictive scheme will be given for the higher order linear and nonlinear stability games.
机译:基于状态空间可达套我们制定稳定两个玩家的微分博弈。一个球员(有界干扰)的作用是去除尽可能多的系统尽可能稳定的,而第二个玩家(控制)试图保持尽可能多的系统尽可能的稳定性。为了得到明确的可计算的关系,我们限制的控制选择在他们的稳定范围设定系统的基本参数和干扰是有界的标量函数。这种稳定性游戏提供了一种用于在控制系统中的不确定性的一个明确的量化和在游戏清单自身的值作为L =动态输入/输出系统的干扰作为控制参数的函数的 - 增益。它最近已发现,L = - 增益可以表示为二阶线性游戏的明确参数公式,这里的设计图提供三阶非线性游戏的定量信息。模型预测方案将给予高阶线性和非线性稳定性游戏。

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