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Designing and Building Multimedia Cultural Stories Using Concepts of Film Theories and Logic Programming

机译:使用电影理论和逻辑编程的概念设计和建设多媒体文化故事

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In this paper we propose a middleware to reuse multimedia resources in order to produce new types of multimedia artifacts. In this work we adopt some basic concepts of film theory, such as the notions of plot, fabula and, in particular, diegetic time. The techniques we use are located within the area of artificial intelligence, using an explicit representation of time. The middleware consists of several modules, some devoted to the semantic annotation of multimedia components, and others to their visualization. Some modules regard the analysis of temporal connectivity and consistency of events. From a methodological point of view, an important module of the middleware contains the representation of a story (time of the narration and time of the story) and the temporal reasoning services, which are both implemented using a logic programming language (Flora2). Finally, there is a module in the middleware that translates the logical representation (in Flora2 language) into SMIL language, which allows the use of the final composition by a standard player.
机译:在本文中,我们提出了一个中间件再利用多媒体资源,以产生新的类型的多媒体文物。在这项工作中,我们采用电影理论的一些基本概念,如情节,fabula的概念,特别是,diegetic时间。我们使用的技术位于人工智能的区域内,使用的时候明确表示。中间件由几个模块,一些专门多媒体组件的语义标注,以及它们的可视化等。有些模块把时间连接和事件的一致性分析。从方法论的角度来看,中间件的一个重要模块包含一个故事(故事的叙述和时间的时间)和时间推理的服务,其使用的是逻辑编程语言(Flora2)都实施的代表性。最后,还有在转换的逻辑表示(在Flora2语言)向SMIL的语言,其允许通过一个标准播放器使用的最终组合物的中间件的模块。

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