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Cartoon animation and morphing by using the wavelet curve descriptor

机译:通过使用小波曲线描述符的动画片动画和变形

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Proposes a framework for cartoon animation and morphing by using a hierarchical planar curve descriptor based on the wavelet transform. To facilitate the animation task, the authors first model the motion of curves with the Lagrangian dynamic equation where the multiscale curve is driven by internal and external forces. The spatial and frequency localization property of the wavelet representation results in a virtually decoupled Lagrangian equation and, as a result, the computation is greatly simplified. The motion parameters, which contain the kinematic information of the control points, are extracted from motions of real video images. They are then used to generate motion sequences of similar nature. The authors also examine a highly automatic algorithm for non-self-intersecting contour morphing. Experiments of the proposed algorithms are conducted to demonstrate their performance.
机译:通过使用基于小波变换的分层平面曲线描述符提出卡通动画和变形的框架。为了促进动画任务,作者首先利用拉格朗日动态方程来模拟曲线的运动,其中多尺度曲线由内部和外部力驱动。小波表示的空间和频率定位属性导致实际上解耦的拉格朗日方程,结果大大简化了计算。包含控制点的运动信息的运动参数是从真实视频图像的运动中提取的。然后使用它们来产生类似性质的运动序列。作者还检查了一种高度自动算法的非自交叉轮廓变形。进行了所提出的算法的实验以证明它们的性能。

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