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Engaging Programming Students Through Simpler User Interfaces

机译:通过更简单的用户界面来设计编程学生

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We used line_explorer, a novel programming instructional tool to administer tests, which involved assigning a math problem based on a programming concept (loops) and the accompanying instructions for solving it to students. There were two display options for the instructions: the first provided all instructional information at once, while the other displayed the instructional information in phases. Findings from the study confirmed that an interface can affect the comfort level of the user, and thus can influence the effectiveness of the tool. Results from the research will aid in identifying parameters that need to be improved or adapted to line_explorer and other programming instructional tools, to encourage better comprehension of programming concepts, as well as improve the willingness of students to use these instructional tools.
机译:我们使用LINE_EXPLORER,这是一个新颖的编程教学工具来管理测试,涉及基于编程概念(循环)和用于将其解决学生的附带说明分配数学问题。指令有两个显示选项:首先提供所有教学信息,而另一个在阶段中显示了教学信息。研究结果证实,界面可以影响用户的舒适程度,从而可以影响工具的有效性。研究结果将有助于识别需要改进或适应Line_explorer和其他编程教学工具的参数,以鼓励更好地了解编程概念,以及改善学生使用这些教学工具的意愿。

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