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System Issues in Multi-agent Simulation of Large Crowds

机译:大型人群多代理模拟中的系统问题

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Crowd simulation is a complex and challenging domain. Crowds demonstrate many complex behaviours and are consequently difficult to model for realistic simulation systems. Analyzing crowd dynamics has been an active area of research and efforts have been made to develop models to explain crowd behaviour. In this paper we describe an agent based simulation of crowds, based on a continuous field force model. Our simulation can handle movement of crowds over complex terrains and we have been able to simulate scenarios like clogging of exits during emergency evacuation situations. The focus of this paper, however, is on the scalability issues for such a multi-agent based crowd simulation system. We believe that scalability is an important criterion for rescue simulation systems. To realistically model a disaster scenario for a large city, the system should ideally scale up to accommodate hundreds of thousands of agents. We discuss the attempts made so far to meet this challenge, and try to identify the architectural and system constraints that limit scalability. Thereafter we propose a novel technique which could be used to richly simulate huge crowds.
机译:人群模拟是一个复杂和具有挑战性的领域。人群展示许多复杂的行为,因此难以模拟现实仿真系统。分析人群动态一直是一个积极的研究和努力,以制定模型来解释人群行为。本文基于连续的场力模型,我们描述了基于代理的人群模拟。我们的模拟可以处理人群的运动,在复杂的地形上,我们能够在紧急疏散情况下模拟像出口堵塞的场景。然而,本文的重点是基于多种代理的人群仿真系统的可扩展性问题。我们认为可扩展性是救援仿真系统的重要标准。为了实际模拟一个大城市的灾难场景,理想地应缩放以容纳数十万代理商。我们讨论迄今为止迎接这一挑战的尝试,并尝试确定限制可扩展性的架构和系统约束。此后,我们提出了一种新颖的技术,可用于丰富地模拟巨大的人群。

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