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Evaluating the relation between the EEG brainwaves and attention measures, and the children’s performance in REEFOCUS game designed for ADHD symptoms improvement

机译:评估EEG脑波和注意力措施之间的关系,以及为ADHD症状改进设计的REEFOCUS游戏中的儿童表现

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This paper documents on EEG dynamics findings of the testing of the REEFOCUS game developed in the context of theFocusLocus project. REEFOCUS aims at providing an innovative game-based intervention programme for assistingchildren to manage and overcome ADHD (Attention Deficit and Hyperactivity Disorder) symptoms. ADHD affects 7%of the population and causes behavioral problems, learning limitations and social exclusion. Backed up by cognitivescience research, REEFOCUS game incorporates multisensory training methods for behavioral change and mental andmotor skill acquisition. REEFOCUS is designed to be personalized and adaptive to each child’s individual condition.REEFOCUS actively involves parents, attending clinicians and special needs educators, allowing them to remotelymonitor the progress of children and adjust the intervention programme according to their preferences. The REEFOCUSsolution aspires to be an efficient and cost-effective alternative in ADHD treatment without the undesirable side-effectsof currently established approaches (e.g. medication). The REEFOCUS game has been deployed and tested inoperational conditions and with intended end-users. The findings from this study indicate that REEFOCUS is aneffective game-based intervention for altering EEG characteristics associated with ADHD. In this study, the EEGmetrics, namely Attention and Theta-to-Beta Ratio (TBR), as provided by the device’s Brain Computer Interface (BCI),were analyzed in order to detect statistical changes form the first to the last Gaming Sessions.
机译:本文关于EEG动力学调查结果的eEG动力学调查结果在refocus游戏中开发的Focuslocus项目。 Reefocus旨在提供一种创新的基于游戏的干预计划,以协助儿童管理和克服ADHD(注意力缺陷和多动障碍)症状。 ADHD影响7%人口并导致行为问题,学习局限和社会排斥。通过认知备份科学研究,REEFOCUS游戏包括用于行为变革和精神和精神和精神的多思索培训方法电机技能获取。 Reefocus旨在对每个孩子的个性化的个性化和适应性。Reefocus积极涉及父母,参加临床医生和特殊需要教育者,让他们远程监控儿童的进度,并根据他们的偏好调整干预计划。缰绳解决方案渴望成为ADHD治疗中的高效且经济高效的替代方案,而无需不希望的副作用目前建立的方法(例如药物)。 Reefocus游戏已经部署和测试操作条件和预期的最终用户。本研究的发现表明Reefocus是一个改变与ADHD相关的EEG特征的基于基于游戏的干预。在这项研究中,脑电图指标,即注意和θ到beta比率(TBR),如设备的脑电脑界面(BCI)所提供的,分析以检测统计变化形成前一个游戏会话。

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