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Raising Awareness for Water Pollution Based on Game Activities Using Internet of Things

机译:基于使用互联网的游戏活动提高对水污染的认识

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Awareness among young people regarding the environment and its resources and comprehension of the various factors that interplay, is key to changing human behaviour towards achieving a sustainable planet. In this paper IoT equipment, utilizing sensors for measuring various parameters of water quality, is used in an educational context targeting at a deeper understanding of the use of natural resources towards the adoption of environmentally friendly behaviours. We here note that the use of water sensors in STEM gameful learning is an area which has not received a lot of attention in the previous years. The IoT water sensing and related scenaria and practices, addressing children via discovery, gamification, and educational activities, are discussed in detail.
机译:关于环境及其资源的意识及其资源以及对相互作用的各种因素的理解,是改变人类行为实现可持续地球的关键。在本文的IOT设备中,利用用于测量水质的各种参数的传感器,用于旨在更深入地了解利用自然资源以采用环保行为的教育背景。我们在这里注意到在STEM游戏中使用水传感器是在过去几年中没有收到很多关注的区域。通过发现,游戏和教育活动,通过发现,娱乐和教育活动来解决儿童的物联网水传感及相关场景和实践。

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