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Students' creative thinking skills and impact on learning outcomes in physics laboratory II academic using the learning model project-based

机译:学习模型基于项目的学生对物理实验室II学术学习成果的创新思维技巧和影响

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The target of Physics Laboratory II lectures is to learn a practicum media for Physics in Senior High Schools, with criteria following one of the basic competencies of physics learning in High School, with creative ideas, innovative, beautiful, and portable. The lecture process uses a project-based learning model to train and improve creative thinking skills either independently or in groups, so skill and ability to innovate in reaching the target lectures. Student learning results are evaluated based on the achievement of the objectives in accordance with pre-defined criteria. This research has been conducted to examine the problem of student creative thinking and their influence on the study outcomes laboratory II using a project-based learning model. The results of the study were used to design the learning model in the coming year. The learning Data is derived from lecture documentation. Data on student creative thinking skills are gathered using a poll. All students (55 students) who attended the lecture were used as respondents. Data analyzed with the equation regression and correlation Product Moment. The results of the study gained creative thinking skills and very high learning outcomes. Both variables are positively and strongly correlated with correlation coefficient r_(xy) 0,69, and there is a significant influence that with T_(rh) > t_(table) at a significant level α = 0.05 i.e. 6,97 > 0,266. Hypothesis testing generates t_(rh) in acceptance H_α. It was concluded that creative thinking students of the education Physics, has a strong and positive relationship and there is a significant influence on the outcome of learning outcomes in physics laboratory II of Odd semester 2019/2020 whose lecture process is using Project-based learning model. The magnitude of the influence of creative thinking on the achievement of 48% (coefficient of determination) results, 52% is determined by other variables not examined in this study.
机译:物理实验室II讲座的目标是在高中物理学学习的基本能力之一,创意,创新,美丽和便携式的基本能力之一,学习高中的物理学媒体。讲座进程使用基于项目的学习模型来培训和改善独立或团体的创造性思维技能,因此技能和创新到达目标讲座的能力。根据预定标准,基于实现目标的实现来评估学生学习结果。已经进行了该研究,以研究使用基于项目的学习模型的学生创造性思维问题及其对研究结果实验室II的影响。该研究的结果用于在来年设计学习模式。学习数据源自讲义文档。有关学生创造性思维技能的数据使用投票收集。出席讲座的所有学生(55名学生)被用作受访者。用等式回归和相关产品时刻分析的数据。该研究的结果获得了创造性的思维技能和非常高的学习结果。两个变量与相关系数R_(XY)0,69正且强烈地相关,并且在显着水平α= 0.05中的T_(RH)> T_(表)具有显着影响的影响。6,97> 0,266。假设检测在接受H_α中产生T_(RH)。它的结论是,教育物理学的创意思维学生具有强大而积极的关系,对奇数学期2019/2020的物理实验室II的学习成果的结果产生了重大影响,其讲义过程正在采用基于项目的学习模型。创造性思维对48%(测定系数)结果的影响的大小,52%由本研究中未检测的其他变量决定。

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