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Involving Cognitively Disabled Young People in Focused Mini SGs Design: A Case Study

机译:涉及认知残疾的年轻人以专注的迷你SGS设计:一个案例研究

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In this paper, we propose the design of a mini SG Il Negozio di Viola having as its objective the acquisition by disabled young people of the concepts of cost, revenue and gain in the context of a selling transaction, which are concepts very difficult to internalize by people with cognitive problems. This mini SG makes it possible to have a real experience, even if in a simulated environment, on the concept of gain. Moreover, we will show that the direct involvement in the design of the mini SG by M., a young with neuro-motor disabilities, has made it possible to identify and solve the semantic problems that disabled users may encounter in the use of the game, which is the greatest difficulty in the design of this kind of mini SGs. This involvement has also contributed to improve her cognitive abilities and awareness to have an active role in the development of software tools that can be useful for other people.
机译:在本文中,我们提出了一个迷你SG IL Negozio Di Viola的设计,其目标是通过残疾青年的收购成本,收入和获得销售交易的背景下的概念,这是概念非常难以内化受认知问题的人。这种迷你SG使得即使在模拟环境中,也可以具有真正的经验。此外,我们将表明,在M.的迷你SG设计方面的直接参与米的迷你障碍,这使得可以识别和解决残疾人在使用中可能遇到的语义问题,这是这种迷你SG的设计中最大的困难。这种参与也有助于提高她在为其他人有用的软件工具中发挥积极作用的认知能力和认识。

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