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What if 'Lara Croft' Becomes a Video Game Designer? When Archaeologists 'Dig' Serious Games

机译:如果'Lara Croft'成为视频游戏设计师怎么办?考古学家挖掘'严肃的游戏时

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Over the last decades, video games have become a pervasive part of society. Today they represent one of the biggest sectors in the entertainment industry and their market share continues to increase. Archaeological content has been often used as a triggering subject but archaeologically inspired interactive entertainment titles are often an outlet for some of the worst kinds of pseudo-archaeological ideas (e.g. Tomb Raider series). Given the significant numbers of the video gaming industry, an evident fascination with the past by designers and consumers of games, and a marked risk of archaeology misconception, I suggest archaeologists should engage more with this medium and especially in SGs becoming the domain experts who select the educational contents and provide scientific validity and reliability. The paper focuses on the Italian experience in the last years where archaeological SGs are finally getting more academic recognition and underlines the positive effects of this approach in terms of educational goals for both kids and adults, widespread accurate knowledge for a wider and more diversified public, and eventually touristic outcomes. These are all aspects that the most recent and significant European conventions and documents concerning cultural heritage sustainable development stressed. Archaeological sites and museums can be greatly benefited by the use of SGs as much as archaeologists: as active agents in this process, they can inject a measure of ethical archaeology in the game industry and reach groups of people that, traditionally, have been relatively untouched by previous public education and outreach.
机译:在过去的几十年中,视频游戏已成为社会的普遍存在部分。今天,他们代表了娱乐业的最大部门之一,他们的市场份额继续增加。考古内容经常被用作触发主题,但考古学启发的互动娱乐标题通常是一些最差的伪考古思想(例如Tomb Raider系列)的出口。鉴于视频游戏行业的重要数量,与游戏的设计师和消费者的过去的显着迷恋,以及考古学误解的明显风险,我建议考古学家应该与这种媒体进行更多,特别是在SGS成为选择的领域专家教育内容并提供科学的有效性和可靠性。本文重点介绍了过去几年的意大利经验,其中考古学SGS最终获得更多学术认可,并强调了这种方法对儿童和成年人的教育目标的积极影响,对更广泛和更多样化的公众来说,广泛的准确了解,最终是旅游结果。这些都是关于文化遗产可持续发展的最新和重要欧洲公约和文件强调。考古遗址和博物馆可以通过使用SGS尽可能多地利用考古学家:作为在此过程中的活跃代理商,他们可以在游戏行业中注入伦理考古学的衡量标准,传统上的人群相对不受影响以前的公共教育和外展。

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