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A Player-centric Game Design Paradigm with Compassion: Game design challenges for players with Parkinson Disease

机译:具有同情心的玩家为中心的游戏设计范式:游戏设计帕金森病的玩家挑战

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The population playing games vary from young ages to older adults, spread across people with variations of physical and cognitive abilities, and with different physical and mental health conditions. When additional sub-demographics, such as elders, people with specific disabilities or chronic diseases, etc., are taken into account, the territory for accessibility in game design and accessibility related design challenges are underexplored. Although the emphasis on usability in game development somewhat follows common usability guidelines developed for human computer interaction, usability context for games and game-like experiences includes more than the interface or the interaction modality. This body of work presents a player-centric game design paradigm to allow a closer exploration for challenges of designing games for sensitive demographics, with a focus on Parkinson Disease (PD) patients. The contribution is not a clear-cut recipe but an initial model towards designing accessible games for sensitive demographics.
机译:游戏的人口因年龄而年龄而异,遍布人们的身体和认知能力变化,以及不同的身心健康条件。当额外的子人口统计数据(例如长老)被考虑到具有特定残疾或慢性疾病等时,在游戏设计和可访问性相关的设计挑战中的可访问性的领域是曝光的。虽然在游戏开发中强调可用性稍微遵循为人类计算机交互而开发的常见可用性指南,游戏和游戏的可用性背景包括界面或交互方式。这项工作机构展示了一个以球员为中心的游戏设计范式,以便对敏感人口统计学设计游戏的挑战更仔细探索,重点是帕金森病(PD)患者。贡献不是一个清晰切割的配方,而是为设计敏感人口统计数据设计可访问游戏的初始模型。

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