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Augmented Reality for Library Literacy: Collaborating for Innovative Instruction and Content Development

机译:用于图书馆素养的增强现实:为创新教学和内容开发合作

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Although it is most often employed in informal settings, augmented reality (AR) is emerging as an exciting way to bring playful, engaging mobile technologies into formal learning environments, such as the academic library. In this poster we document a multi-year design-based exploration of augmented reality employed to enhance library-based information literacy instruction. In a scholar-practitioner partnership between an academic library and faculty and students in an MLIS program, the project team developed an iterative approach to designing, creating, and evaluating AR materials and an app that were integrated with the existing information literacy program at two branch libraries. The emphasis on learning outcomes, both for the participants of information literacy instruction sessions, as well as the MLIS students, differentiate this work from other AR projects that emphasize playful engagement over explicit skill development. We reflect on the affordances and constraints of using AR in academic libraries, as well as the value of scholar-practitioner partnerships for enhancing library-based instruction.
机译:虽然它通常是非正式环境中的使用,但增强现实(AR)是作为一种令人兴奋的方式来带来俏皮,将移动技术从事进入正式学习环境,例如学术图书馆。在这篇海报中,我们记录了一个基于多年的设计探索,用于增强基于库的信息素养教学。在学术图书馆与学生在MLIS计划之间的学者伙伴关系中,项目团队制定了一种迭代方法来设计,创建和评估AR材料和一个应用程序,该应用程序与在两个分支中与现有的信息素养计划集成在一起图书馆。对信息素养教学会议以及MLIS学生的参与者来说,重点是学习成果,以及MLIS学生,将这项工作从其他AR项目中区分开来,以强调在明确的技能发展中嬉戏参与。我们反思在学术图书馆中使用AR的可承受和限制,以及提高基于图书馆教学的学者 - 从业者伙伴关系的价值。

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