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Reality Reaching into Games - Weather as a Dynamic Link to Real-World Streams of Information

机译:现实达到游戏 - 天气作为现实世界信息流的动态联系

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This paper describes the design and applied use of in-game weather systems to convey streaming real-world information to the game player. Weather systems were selected as the form of ambient in-game information due to their visual presence and limited involvement in gameplay. This allows change to the weather, based on real-world data, without negatively effecting gameplay. This mechanism provided an ambient in-game source of information that kept the player informed regarding a source of streaming information from the real world, while also allowing for the immersive game experience to be maintained. Results from the experimental trial (n = 35) showed that the weather simulation, linked to real-world information stream, enhanced reported levels of information engagement, without negative effect in terms of player sense of immersion and realism. These results indicate the potential for in-game weather to be used as an effective, time varying form of immersive information transfer.
机译:本文介绍了游戏中的游戏天气系统的设计和应用程序,以将流媒体现实世界信息传达给游戏玩家。由于他们的视觉存在和有限的参与游戏玩法,因此选择了天气系统作为游戏内信息的形式。这允许基于实际数据的天气更改,而不会产生负面影响游戏。这种机制提供了一个环境中的游戏信息来源,使玩家通知来自现实世界的流信息来源,同时还允许保持沉浸式游戏体验。实验试验(n = 35)的结果表明,与现实世界信息流相关的天气模拟,增强了报告的信息接触水平,对球员浸入和现实主义的影响而没有负面影响。这些结果表明,游戏中的潜力用作沉浸式信息转移的有效,时间变化形式。

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