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Concepts of e-Learning Accessibility Improvement - Codes of New Media Art and User Behavior Study

机译:电子学习可访问性改进的概念 - 新媒体艺术和用户行为研究的代码

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This article examines our proposed innovative strategies to further improve e-learning and new eBig3 learning approaches using an e-Ecosystem that is based on a multi-screen concept to support e-learning. Here we present the data comparison of user behavior in well-known Moodle and EdX learning environments. We propose the New Media art code analysis as an experimental method for eContent evaluation, and present the design science research method as a tool for application of e-learning research results. This paper is a part of a cross-cutting research in the fields of digital / new media art and ICT product innovation. The research is aimed at finding a path to open up the cache of knowledge situated in the theory of modern art, and to incorporate the codes of modern art into the field of ICT. The goal of the research is to transfer knowledge of modern art into areas traditionally not related to contemporary art and its specific academic trends, as well as to encourage the intersection of these disciplines. Consequently, this research aims to create a new profile of products that would exemplify modern interdisciplinary and analytic thought.
机译:本文介绍了我们拟议的创新策略,以进一步提高电子学习和新的EBIG3学习方法,使用基于多屏概念来支持电子学习。在这里,我们介绍了众所周知的Moodle和EDX学习环境中的用户行为的数据比较。我们提出了新的媒体艺术代码分析作为Econtent评估的实验方法,并呈现设计科学研究方法作为应用电子学习研究结果的工具。本文是数字/新媒体艺术和ICT产品创新领域的跨领域研究的一部分。该研究旨在寻找一条途径,以开辟位于现代艺术理论的知识库,并将现代艺术的代码纳入ICT领域。该研究的目标是将现代艺术的知识转移到传统上与当代艺术无关的地区及其特定的学术趋势,以及鼓励这些学科的交叉。因此,本研究旨在创建一个新的产品简介,这些产品概述了现代跨学科和分析思想。

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