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Mixed-reality Adaptive 3D Multi-user Online Communities of Practice in Academic Education Tackling Students Motivation and Teachers' Self-efficacy

机译:混合现实自适应3D多用户在学术教育中的实践实践,解决学生的动机和教师自我效能

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Learning in 3D multi-user online virtual environments (3DMUVEs) is not a new paradigm, but one that continues to be approached in the context of new learning paradigms (social learning, game-based learning, gamification of learning, flipped classroom), IC&T technologies (mashup of services, webGL/X3DOM, Restful services, big data analysis) and devices (mobile devices, VR devices). Several research works have proved the efficiency of learning in such environments for understanding abstract concepts, training for difficult or dangerous systems, for collaborative learning and interactive training. Typical implementations that illustrate MUVEs are based on the general-purpose platforms such as Second Life (SL), OpenSimulator (OS) (OpenSimulator, 2015), free and open-source variant of SL, ActiveWorlds (AW), OpenWonderland, Cloud Party. SL and OS use dedicated client viewers (such as Second Life, Firestorm, Singularity).
机译:在3D多用户在线虚拟环境中学习(3DMuves)不是一个新的范例,但继续在新的学习范例(社会学习,基于游戏的学习,学习,翻转教室),IC&T中继续接近的一个新的范例技术(Mashup的服务,WebGL / X3Dom,Restful Services,Big Data Analysis)和设备(移动设备,VR设备)。有几项研究作品已经证明了了解抽象概念,难以或危险系统培训的环境中的学习效率,以获得合作学习和互动培训。说明uvens的典型实现基于诸如第二寿命(SL),OpenSimulator(OS)(OpenSimulator,2015),SL,Activeworld(AW),OpenWonderland,云派对的自由和开源变体的通用平台。 SL和OS使用专用客户端查看器(例如第二人生,Firestorm,奇点)。

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