首页> 外文会议>International Conference on Computer Supported Education >DESIGNING COLLABORATIVE MULTIPLAYER SERIOUS GAMES FOR COLLABORATIVE LEARNING: Escape from Wilson Island - A Multiplayer 3D Serious Game for Collaborative Learning in Teams
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DESIGNING COLLABORATIVE MULTIPLAYER SERIOUS GAMES FOR COLLABORATIVE LEARNING: Escape from Wilson Island - A Multiplayer 3D Serious Game for Collaborative Learning in Teams

机译:设计协作多人游戏的协作学习:逃离威尔逊岛 - 一个多人游戏在团队中的协作学习

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The concept of collaborative learning has been researched for many years. The idea of Computer Supported Collaborative Learning (CSCL) is being investigated for more than twenty years. Since a few years, game-based approaches like video games for learning (Serious Games) offer new fields of application. The combination of game-based learning concepts and collaborative learning may enable new application areas of CSCL. However, the design of such games is very complex. The gameplay has to fulfill requirements of traditional single player games (fun, narration, immersion, graphics, sound), challenges of multiplayer games (concurrent gaming, interaction) and Serious Game design (seamless inclusion of learning content, adaptation and personalization). Furthermore, requirements of collaborative learning have to be considered, like group goals, positive interdependence, and individual accountability. In this paper we describe an approach for game-based collaborative learning using multiplayer Serious Games. We developed an approach for a collaborative 3D multiplayer game fostering collaborative behavior as a foundation for collaborative learning in teams using games. First evaluations of a prototype for 3-4 players showed that the game enables a collaborative gameplay and fosters collaborative behavior. This may allow us to use a game-based CSCL approach to combine the advantages of game-based learning with those of collaborative learning in future.
机译:合作学习的概念已经研究了多年。计算机支持的协作学习(CSCL)的想法正在调查二十多年。自几年以来,基于游戏的方法,如视频游戏,用于学习(严重游戏)提供了新的应用领域。基于游戏的学习概念和协作学习的组合可以实现CSCL的新应用领域。但是,这种游戏的设计非常复杂。游戏玩法必须满足传统的单人游戏(乐趣,叙事,沉浸,图形,声音)的要求,多人游戏的挑战(并发游戏,互动)和严重的游戏设计(无缝包含学习内容,适应和个性化)。此外,必须考虑对协作学习的要求,如团体目标,积极的相互依存和个人责任。在本文中,我们描述了一种使用多人游戏的基于游戏的协作学习方法。我们开发了一种协作3D多人游戏的方法,促进协作行为作为使用游戏团队合作学习的基础。第一次评估3-4名员工的原型表明,游戏使协作游戏和促进协作行为。这可能让我们使用基于游戏的CSCL方法来结合基于游戏的学习与未来的协作学习的优势。

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