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User Experiences in Three Approaches to a Visit to a 3D Labyrinthe of Versailles

机译:用户在三种方法中经验访问凡尔赛的3D迷宫

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We have completed a prototype app on our way to a fully 3D historically accurate virtual reality reconstruction of the lost Labyrinthe of Versailles. This app currently supports a variety of devices including desktop/laptop computers for the "stationary" experience, GPS- and gyroscopic-enabled iOS and Android smartphones and tablets for the "augmented reality" experience when in the gardens of Versailles, and the Oculus Rift headset for the "immersive" experience. Each device/experience places different demands on the user interface. We discuss here the pros, cons, and challenges of each.
机译:我们在途中完成了原型应用程序,以全面的3D历史上准确的3D虚拟现实重建凡尔赛失落的迷宫。此应用目前支持各种设备,包括桌面/笔记本电脑,用于“静止”体验,GPS和陀螺的IOS和Android智能手机和平板电脑,用于在凡尔赛的花园和Oculus Rift时的“增强现实”体验耳机为“沉浸式”体验。每个设备/体验都在用户界面上占用不同的需求。我们在这里讨论每个人的利弊和挑战。

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