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Jerusalem's Holy Mount. On Palimpsestic Places in Situated and Sensory Media

机译:耶路撒冷的圣山。位于Palimpsestic的位置和感官媒体上

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The aim of this simulation is to provide visitors to one of the world's most contested places with a rich experience of the ties that bind the Abrahamic religions together by means of mobile augmented reality. What would we gain if people of different backgrounds and beliefs visiting the site could explore and experience this rich history on location directly and simultaneously? And, how may we provide an arena for public discourse about such experiences? The paper reports on the use of a mobile augmented reality simulation that reconstructs some of the most important structures on the central part of the Mount. This situated simulation (sitsim) shows how the various epochs and religions have occupied and exploited the same holy place. We describe our design decisions and experience thus far, and indicate further development of the application.
机译:这种模拟的目的是向世界上最竞争的地方提供游客,并通过移动增强现实将亚伯拉美宗教联合在一起的关系的丰富经验。如果有不同的背景和信仰访问该网站的人可以探索和经历直接和同时体验这种丰富的历史,我们会获得什么?而且,我们如何为这些经历提供公众话语的竞技场?本文报告了使用移动增强现实模拟,该仿真在安装座的中心部分上重建了一些最重要的结构。这个位于仿真(Sitsim)展示了各种时期和宗教如何占据和利用同样的圣地。我们描述了我们迄今为止的设计决策和经验,并表明申请的进一步发展。

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