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IPANDA: A Playful Hybrid Product for Facilitating Children's Wildlife Conservation Education

机译:iPanda:一种促进儿童野生动物保护教育的俏皮混合产品

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In this paper, we introduced the concept of a hybrid product which combines a digital game with physical experiences and discussed practical recommendations for hybrid products development in the domain of wildlife conservation for children. IPANDA including hardware and software applications with sensing technology was able to gather real-time environmental data and connected to one virtual wildlife experiencing environmental challenges regarding its living habits. Children who play the product can learn about the environment around them and foster wildlife protection awareness. To evaluate our conceptual system, we created a preliminary prototype and conducted user study within the semi-structured interview and Smileyometer. Our striking findings revealed IPANDA as a promising tool to serve as groundwork to encourage children to explore the physical environment and gain potential wildlife protection education.
机译:在本文中,我们介绍了一种混合产品的概念,将数字游戏与物理体验结合起来,并讨论了儿童野生动物保护领域的混合产品开发的实用建议。 Ipanda包括具有传感技术的硬件和软件应用程序能够收集实时环境数据,并连接到一个虚拟野生动物,该虚拟野生动物遇到了对其生活习惯的环境挑战。 玩产品的儿童可以了解周围的环境,促进野生动物保护意识。 为了评估我们的概念系统,我们创建了一个初步的原型,并在半结构化访谈和笑脸中进行了用户学习。 我们的引人注目的调查结果显示了iPanda作为一个有助的工具,即鼓励孩子探索身体环境并获得潜在的野生动物保护教育。

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