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Conversing with Children: Cartoon and Video People Elicit Similar Conversational Behaviors

机译:与孩子交谈:卡通和视频人民引起类似的会话行为

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Interactive animated characters have the potential to engage and educate children, but there is little research on children's interactions with animated characters and real people. We conducted an experiment with 69 children between the ages of 4 and 10 years to investigate how they might engage in conversation differently if their interactive partner appeared as a cartoon character or as a person. A subset of the participants interacted with characters that displayed exaggerated and damped facial motion. The children completed two conversations with an adult confederate who appeared once as herself through video and once as a cartoon character. We measured how much the children spoke and compared their gaze and gesture patterns. We asked them to rate their conversations and indicate their preferred partner. There was no difference in children's conversation behavior with the cartoon character and the person on video, even among those who preferred the person and when the cartoon exhibited altered motion. These results suggest that children will interact with animated characters as they would another person.
机译:互动动画人物有可能聘用和教育孩子,但对儿童与动画人物和真实人的互动几乎没有研究。我们在4至10年之间进行了69名儿童进行了一个实验,以调查他们如何在互动伙伴出现为卡通人物或作为一个人的情况下不同的方式。参与者的子集与夸大夸张和阻尼面部运动的字符互动。孩子们与成人联邦完成了两次对话,该谈论通过视频作为自己出现一次,曾经作为漫画人物。我们测量了孩子讲多少儿童和比较他们的凝视和手势模式。我们要求他们评估他们的谈话并表明他们的首选合作伙伴。儿童对话行为与漫画人物和视频人员没有区别,即使是那些更喜欢这个人的人和卡通呈现改变运动。这些结果表明,孩子们将与另一个人的动画人物互动。

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