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Intensive language-action therapy in virtual reality for a rehabilitation gaming system

机译:康复游戏系统虚拟现实中的密集语言动作治疗

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One third of stroke patients suffer from language disorders. These disorders severely impair individuals' communication abilities, which impacts on their quality of life. Recently, the Intensive Language Action Therapy (ILAT) emerged as a novel paradigm for aphasia rehabilitation. ILAT is grounded in three main principles: intense practice, overcoming the learned non-use, and an individualized training. In the present study we designed and developed a VR based language rehabilitation tool by integrating ILAT's object request LAG in RGS, a novel paradigm for the rehabilitation of motor deficits after lesions to the central nervous system. RGS is a gaming environment that provides a multimodal, task specific training in virtual reality scenarios. Its special design consists of an intelligent motion detection system that monitors the users' movements. This allows for an active interaction as well as continuous evaluation of the affected limbs. We addressed the question whether aphasia rehabilitation designed within the VR environment of RGS can be an effective tool. The principal purpose of the initial pilot study was to validate the system and to learn whether a virtual adaptation of the ILAT into RGS can trigger positive changes in the linguistic behavior of Broca's aphasia patients. We report the results of a double-case initial pilot study where one acute and one chronic aphasic patient followed five RGSILAT therapy sessions. Before and after the treatment we evaluated their language skills using the Communication Activity Log (CAL) and Western Aphasia Battery (WAB) scales. Results show that the patients learnt how to interact within the VR system. The CAL performance suggests that both patients and their therapist perceived improvements in the communication skills after the therapy. Additionally, the approval and acceptance of the system were high. Based on this initial outcome we will further provide the present RGS-ILAT with substantive technological advancements and evaluate the system to reliably replicate the original ILAT, in order to better understand the potential of the virtual reality based language rehabilitation therapies.
机译:中风病人中有三分之一来自语言障碍困扰。这些疾病严重危害个人的沟通能力,对他们的生活质量,其影响。近日,强化语言行动疗法(ILAT)成为一种新的范式失语康复。 ILAT植根于三个主要原则:激烈的做法,克服学习不使用,以及个性化的培训。在本研究中,我们设计并通过集成在RGS ILAT的对象请求LAG,一种新的范式运动障碍的病变的中枢神经系统后的康复制定了基于虚拟现实语言康复工具。 RGS是一个游戏环境,提供了在虚拟现实场景的多模式,任务具体的培训。其特殊的设计包括一个智能运动检测系统,该系统监视用户的动作。这允许活性相互作用以及受影响肢体的连续评估。我们解决的问题失语康复RGS的虚拟现实环境中的设计是否可以成为一种有效的工具。试点初期研究的主要目的是验证系统和学习ILAT的虚拟改编成RGS是否能触发布罗卡失语症患者的语言行为的积极变化。我们报告的双重情况下的初步试验研究,其中一个急性和慢性一个病人失语,随后5个RGSILAT治疗疗程的结果。治疗前和治疗后,我们使用的通讯活动日志(CAL)和西方失语症电池(WAB)尺度评估他们的语言技能。结果表明,患者学会了如何在VR系统中的交互。华航的表现表明,病人和他们的治疗师认为改善沟通技巧的治疗后。此外,系统的审批和验收是很高的。在此基础上初步结果,我们会进一步提供本RGS-ILAT实质性的技术进步和评估系统,以可靠地复制原始ILAT,为了更好的理解基于虚拟现实语言康复疗法的潜力。

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